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Before the company turned off this data spigot, though, we were able to randomly sample the Xbox-usage activity of hundreds of thousands of active Gamertags over a period of more than four months (see below for more on how we did that sampling).
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Microsoft appears to have stopped surfacing this kind of extremely granular Xbox Live usage data sometime in mid-February, which is probably a good thing from a user-privacy perspective. Using that data, for example, I could have told you the precise time and length of each of Major Nelson’s frequent gaming sessions over the past 30 days (though of course I wouldn’t, out of respect for his privacy). For quite a while, XboxAPI also provided a wealth of information on the games that Xbox Live users had actually played over the last month, including when they played those games and for how long.
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The information available via that API actually goes well beyond mere game ownership-or, rather, it did until recently. By randomly sampling this information over time (more on this below), we can get a robust sense of what proportion of Xbox Live users own each game in a system’s library. While we don’t have any particular inside knowledge of precisely how XboxAPI generates its information, the data seemed perfectly reliable when we tested it on our own Gamertags and our own gameplay and ownership patterns. Thankfully, the folks over at have created an easy-to-use service that spits this kind of information out in an easy-to-parse JSON format, suitable for easy insertion and manipulation in a database. isn’t the only way to gain access to this kind of Xbox game-ownership data, though. Here’s one for Xbox community manager Larry “Major Nelson” Hryb.
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You can see this for yourself by navigating to the Profile page for pretty much any arbitrary Gamertag on and clicking the Achievements tab (You’ll need to sign in with your own Xbox Live account to access this page-a free silver account will do).Įven games where the owner hasn’t earned Achievements yet, or hasn't even played the game yet at all, seem to show up in this listing. You might not realize it, but Microsoft generates a list of every game that’s owned by every public Xbox Live account, and that list can be easily accessed by anyone who knows the Gamertag in question. Shortly after I published my first Steam Gauge analysis, I realized something similar might be possible for the world of Xbox Live. But first, a little about where that data comes from. We’re just beginning to play with all the data about Xbox Live users we now have at our disposal. You might be more surprised by just how often the average Xbox console is used as nothing more than a streaming video box, or by how a relative handful of games dominate the total play time spent on both consoles, or by the specific, branded Xbox 360 adver-game that still sees relatively significant play years after its release. Today, after years of work, we’re ready to unveil a new effort that similarly uncovers what’s popular among Xbox Live users on the Xbox One and Xbox 360.Īs we introduce you to our data and our methodology, you probably won’t be surprised to see the enduring popularity of franchises like Call of Duty, Grand Theft Auto, and Halo on Microsoft’s platforms.
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Further Reading Introducing Steam Gauge: Ars reveals Steam’s most popular gamesFor three years now, Ars’ Steam Gauge project and the public sampling projects it has inspired (such as Steam Spy) have provided an important behind-the-scenes look at what kinds of games are popular on PC gaming’s most popular marketplace.